Miguel Lentisco

I'm a 

About

Game Programmer. Computer Science & Maths

I'm a game programmer with 3.5yo work experience and a background experience in both mathematics and computer science. I've worked in several different game-code areas: sometimes in gameplay (player, AI, assets), others with the editor (utilities, asset importers, debuggers) or even the game core systems. Due to my math part I love resolving complex puzzles and generalizing tangled systems.

  • Experience:3.5y
  • Age:27
  • City: Madrid, Spain

I've graduated in the Double Degree in Computer Engineering and Mathematics from the UGR, specialized in the branch of Computing and Intelligent Systems. Master in Video Game Development from the UCM, specialized in programming.

Portfolio

  • All
  • Tequila Works
  • 2Awesome Studios
  • Pendulo Studios
  • Side Projects
  • Game Jams

Unannounced Game

Engine: Unreal Engine 5
Duties: Gameplay, Player, Editor Tools

Tintin Reporter Cigars of the Pharaoh

Engine: Unreal Engine 4
Duties: Core, Gameplay, AI, Editor Tools

Warhammer 40,000: Boltgun

Engine: Unreal Engine 4
Duties: Porting, Optimization

Hotel Renovator

Engine: Unreal Engine 4
Duties: Porting, Optimization

2-SMRT 2 DIE

Engine: Unreal Engine 4
Duties: AI, Movement, Gameplay, Tools

C++ Game Animation

Pure C++

PACMAN

Engine: Unreal Engine 4

HEROES MAY DIE?

Engine: Unreal Engine 5

PATHLIGHTER

Engine: Unity
Duties: Ships' movement, Game Booster, Gameplay

UPNEA

Engine: Unity
Duties: Movement, Gameplay, Characters' Skills

Resume | Download PDF

Professional Experience

Tequila Works

July 2023 - Present

Unreal Gameplay Programmer

Working on an unannounced project.

  • Player GAS abilities, movement, animations and camera.
  • Gameplay modes and assets related to player.
  • Mounted character's movement including a flying mode.
  • Automatic environment response system for mounted character.
  • Several editor debuggers and utilities like animation modifiers, nodes and notifies.

2Awesome Studio

Nov 2022 - July 2023

Unreal Porting Programmer

Worked on Warhammer 40k: Boltgun and Hotel Renovator.

  • Profiling, optimizing & console porting.

Pendulo Studios

Jun 2021 - Nov 2022

Unreal Core Programmer

Worked on Tintin Reporter: Cigars of the Pharaoh.

  • Core systems like game flow, packaging, audio, UI, metrics...
  • Player systems related: movement, camera, input & interaction.
  • Several gameplay modes/systems: QTEs, dialog, quests, stealth (with AI agents)...
  • Editor utilities like debuggers and asset importer tools for animations and models.

Game Projects

2-SMRT TO DIE

Nov 2020 - Sept 2021

Game Programmer | Complex 27th Games

Made in Unreal Engine.

Pathlighter, Best Original Game

2021

Game Programmer | Global Game Jam 2021

Made in Unity

Upnea, Best Original Art Game

2020

Game Programmer | StartupCities Game Jam 2020

Made in Unity

Education

Master's Degree in Videogames Development

2020 - 2021

Complutense University of Madrid, Spain

Specialized in Game Programming

Bachelor's Degree in Mathematics

2015 - 2020

University of Granada, Spain

Specialized in Probability and Algebra

Bachelor's Degree in Computer Science

2015 - 2020

University of Granada, Spain

Specialized in Computation and Intelligent Systems

Personal Projects

Bachelor thesis - Analysis and modeling of time series with Deep Learning

2019 - 2020

Grade 10/10

Focused on analysing and modeling complex time series with advanced neural network tools and stadistic-computacional hybrid models

LibreIM

2016 - 2020

University of Granada, Spain

Contributor in a educational group of Computer Science and Mathematics

Student representative

2015 - 2020

University of Granada, Spain

Volunteer work as a student representative in the faculty's board and the faculty's student delegation

Technologies

Skill ranked based on my own experience time use of each technology.

Unreal Engine Experienced
C++ Experienced
Python Effective
C Intermediate
Unity Capable
C# Intermediate
Java Intermediate
R Intermediate